#pragma once

#include "IGameState.h"


class CGamePlayState : public IGameState
{
private:

	static CGamePlayState* m_nInstance;

	CGamePlayState(void);
	~CGamePlayState(void);
	CGamePlayState(CGamePlayState& PauseState);
	CGamePlayState& operator=(CGamePlayState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CGamePlayState* GetInstance();
};